Game and Software industry veterans share real world strategies that help bring teams together to create better products. We will talk about big picture ideas like communication and creating buy in. These concepts will be brought to life with anecdotes and specific strategies we found successful in unifying interdisciplinary teams. Topics will include development diaries, team communication apps, postmortems, and more.
Rhaelene Lowther is an Associate Professor of Art: Game, Animation and Simulation Design. She worked as an environment artist for Microsoft for 5 years, working on one of the original XBox launch titles, Amped Snowboarding. She also worked at Sensory Sweep Software working on Nintendo DS games for 5 years. She earned a BFA in painting from Brigham Young University and an MFA from Utah State University. She taught at the Art Institute of Salt Lake City and Utah State University before moving to Arkansas to start the Game Development program at Southern Arkansas University. She has lived in Magnolia, AR for 5 years.
Kurt Coppersmith is an assistant professor at Southern Arkansas University. In addition to teaching game development courses, he has worked in the technology industry for over 20 years. He has managed interdisciplinary teams for entities as large as Bosch and Dell to mid size eCommerce companies and tech startups. He continues to work on multiple projects, most recently implementing new technology and software for the recent renovation of an NBA arena. Kurt currently lives with his family in Magnolia, Arkansas.